![]() ![]() Other stretch goals include multi-language support at $1.2 million, additional locations and expanded narrative at $1.3 million, updates to the core design with vending machines, crafting, new mini-games and a more robust leveling system at $1.4 million, a full orchestral score at $1.5 million, additional scenarios and death cinematic at $1.7 million, and a remix of the original soundtrack of the game at $1.9 million. The game is being developed on the Unity Engine and will be released on Windows and Xbox One, with Linux and OSX versions tied to stretch goals. ![]() With a goal of $900,000 and several stretch goals already lined up, the developers at Night Dive Studios have launched the Kickstarter crowdfunding campaign for their own remake of the original System Shock, which sees contributions from ex-Interplay and Obsidian writer and designer Chris Avellone, Fallout: New Vegas senior producer Jason Fader (who will work as project director on the title) and original System Shock concept artist Robb Waters. ![]()
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